This edition had all images removed.
Title: The Non-Electronic Bug
Note: Reading ease score: 93.8 (5th grade). Very easy to read.
Credits:
Produced by Greg Weeks, Mary Meehan and the Online
Distributed Proofreading Team at http:
//www.pgdp.net
Summary: "The Non-Electronic Bug" by E. Mittleman is a short story published in the early 1960s, showcasing a blend of science fiction and crime fiction. The narrative focuses on a clever card cheat who devises a scheme to gain an unfair advantage in gambling. It explores themes of deception, partnership, and the unexpected consequences of manipulating others, all wrapped in a plot filled with intrigue and tension. The protagonist, a self-proclaimed genius, uses a sophisticated radio system to communicate with his partner Henry during card games, allowing him to relay information about other players' hands. As the story unfolds, they bring in a young accomplice named Skippy, who has the ability to hear the thoughts of others, providing them with further insight. However, after an encounter with a rival who confronts Skippy, the boy's abilities become erratic, leading to unforeseen challenges that threaten their scheme. The narrative culminates in a reflection on the nature of their con, the risks of their criminal endeavors, and the unpredictability of relying on others. (This is an automatically generated summary.)
Author: Mittleman, E.
Illustrator: Morrow, Gray, 1934-2001
EBook No.: 60897
Published: Dec 10, 2019
Downloads: 56
Language: English
Subject: Science fiction
Subject: Short stories
Subject: Telepathy -- Fiction
Subject: Gambling -- Fiction
Subject: Psychic ability -- Fiction
Subject: Cardsharping -- Fiction
LoCC: Language and Literatures: American and Canadian literature
Category: Text
Rights: Public domain in the USA.
This edition has images.
Title: The Non-Electronic Bug
Note: Reading ease score: 93.8 (5th grade). Very easy to read.
Credits:
Produced by Greg Weeks, Mary Meehan and the Online
Distributed Proofreading Team at http:
//www.pgdp.net
Summary: "The Non-Electronic Bug" by E. Mittleman is a short story published in the early 1960s, showcasing a blend of science fiction and crime fiction. The narrative focuses on a clever card cheat who devises a scheme to gain an unfair advantage in gambling. It explores themes of deception, partnership, and the unexpected consequences of manipulating others, all wrapped in a plot filled with intrigue and tension. The protagonist, a self-proclaimed genius, uses a sophisticated radio system to communicate with his partner Henry during card games, allowing him to relay information about other players' hands. As the story unfolds, they bring in a young accomplice named Skippy, who has the ability to hear the thoughts of others, providing them with further insight. However, after an encounter with a rival who confronts Skippy, the boy's abilities become erratic, leading to unforeseen challenges that threaten their scheme. The narrative culminates in a reflection on the nature of their con, the risks of their criminal endeavors, and the unpredictability of relying on others. (This is an automatically generated summary.)
Author: Mittleman, E.
Illustrator: Morrow, Gray, 1934-2001
EBook No.: 60897
Published: Dec 10, 2019
Downloads: 56
Language: English
Subject: Science fiction
Subject: Short stories
Subject: Telepathy -- Fiction
Subject: Gambling -- Fiction
Subject: Psychic ability -- Fiction
Subject: Cardsharping -- Fiction
LoCC: Language and Literatures: American and Canadian literature
Category: Text
Rights: Public domain in the USA.